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All the Mods 11

Beginner Guide

Last updated: September 28, 2026

Start ATM11 without wiping your world — Java 25, NeoForge 26.1, quest order, power, storage, and when to stay on ATM10.

Install ATM11 the Right Way

ATM11 is the kitchen-sink sequel for Minecraft 26.1.2 on NeoForge. Download the current beta (0.6.0 or newer) from the official CurseForge listing All the Mods 11 — not random repacks.

You need Java 25. In CurseForge or Prism, set the instance Java to 25 and allocate 8–12GB RAM. The official server zip must match the client version exactly — mixing 0.5.x and 0.6.x will fail to join.

ATM10 vs ATM11

ATM10 is the mature pack: settled quests, fewer wipe-risk patches, and a huge existing guide ecosystem. ATM11 is the current-gen pack: newer Minecraft, newer mods, and weekly-feeling updates.

Worlds do not convert. If your group already has an ATM10 season, finish it. Start ATM11 as a fresh world with people who accept beta breakage and backup-before-update discipline.

First Night and Quest Book

Open the quest book immediately. Early chapters still teach vanilla shelter, then shove you toward EMI/JEI and one tech path.

Do not open every mod's wiki on day one. Pick one power mod and one storage plan. Complete the introductory quest rewards — they hand you tools and blocks that skip hours of early grind.

Power and Ore Processing

Kitchen-sink packs still run on FE/RF. Start with the simplest generator the quest book points at — heat, solar, or Create rotation — then buffer into an energy cube before you scale machines.

Ore doubling is the first real upgrade. Mekanism-style enrichment remains the high-ROI line when it is in the pack. Confirm recipes in EMI; ATM11's mod list moves during beta.

Storage Before the Base Explodes

Barrels and drawers carry the first week. Plan Applied Energistics or the pack's current digital storage chapter before you automate farms.

Start with small cells. Import furnace and crusher outputs so junk ore does not bury the one ingot you need. Wireless access is a mid-game luxury, not a first-day goal.

Magic and Create Paths

Split the group: one player on Create belts and presses, one on a magic chapter (mana, spells, or bees), one on exploration. ATM11's value is the mix — not racing every mod alone.

Create still shines for visual ore processing with low power draw. Magic chapters often unlock farms that feed the tech side. Finish one chapter before starting a third.

Hosting a Beta Pack

Use the official ATM11 server files from the same CurseForge file ID as the client. Java 25 on the host too. Claim chunks. Back up before every pack update — beta changelogs regularly rewrite recipes and worldgen.

Hosting discount codes on our ATM11 codes page (Akliz allthemods, BisectHosting LUNAR, WiseHosting SAVE20) apply to the bill, not in-game items.

Performance and Update Discipline

Drop render distance, keep the pack's performance mods enabled, and do not add extra shader stacks until the world is stable.

Read the GitHub/CurseForge changelog before clicking Update. If a beta looks recipe-breaking, stay on the last version your group can all launch. ATM11 rewards players who treat it like a developing pack, not a frozen season.

Looking for more? Check our All the Mods 11 codes and tier list.

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